- Disc 1 Disc 2 Disc 3 Disc 4 Disc 5
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- 1-01 Road to Double Trouble
- Arranged by:
Cody Wedel, Flexstyle, Emunator, Brandon Wedel - Source Track:
Fanfare - Composer:
Eveline Novakovic - System:
SNES
Artist's Note
Cody Wedel:
"Road to Double Trouble" starts out with the pleasant naturalistic sound of rain: it's early morning in late 2012, and heroes Dixie and Kiddy excitedly anticipate their obligated exploration of the Northern Kremisphere, a land they thoroughly journeyed through nearly two decades ago. As the track ascends in its mood and soundscape, the Kongs feel a serendipitous spread of unnatural warmth fill the area as they unfold underneath a steadily rising sun. And naturally, you'll feel that warmth as well. Because, no matter how dreadful the storm, everything will be alright if you have sunshine in your heart. The fact that this album took 3 years to release is proof of that! :D
Anywho, I'd like to give a BIG thanks to Michael Birch (Flexstyle), Wes McDonald (Emunator) & my brother Brandon Wedel for their contributions! Looking back a year and a half after its completion, I feel "Road to Double Trouble" is quite the impactful album opener and I really couldn't be more content with the end result.
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- 1-02 Let It Beat
- Arranged by:
Brandon Strader - Performed by:
Brandon Strader feat. Usa - Source Track:
Dixie Beat - Composer:
David Wise - System:
SNES
Artist's Note
Brandon Strader:
"Let It Beat" went through several stages of production. An early version dubbed "Beating Our Dix" was recorded with live drums and a very old, ratty sound that had a ton of personality. It was about 1/3 the length of the final song. The song was then remade and expanded in Cubase 5. After failing to find an adequate sound with a drum sim, Daniel Lippert (Usa) was introduced to play real drums for the song. His performance really made the song shine, especially the sweet intro from the original "Dixie Beat," and outro solo drum bits. He sent me the drum tracks and I mixed the song, then sent him the unmastered WAV which he ran through some mastering hardware to bring it up to industry standards. The rest is history.
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- 1-03 Joe Elm
- Arranged and Performed by:
8 Bit Instrumental - Source Track:
Crazy Calypso - Composer:
David Wise - System:
SNES
Artist's Note
Rodrigo Nepomuceno of 8 Bit Instrumental:
So in this track, I thought about the rainforest and also I got some ideas from a Brazilian group called Uakit. The name "Joe Elm," it's a joke involving a corny Brazilian group called Calypso because the lead singer's name is "Joelma."
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- 1-04 Unbearable
- Arranged and Performed by:
Brandon Strader - Source Track:
Brothers Bear - Composer:
David Wise - System:
SNES
Artist's Note
I liked the bluesy rock sound of "Brothers Bear," so I stayed very true to that with the remix. The remix does have a huge rendition of "Brothers Bear's" classic pieces in there, but there are also a couple nice little breakdowns as well. "Unbearable" is dedicated to the highly annoying Emunator, whom I severely love with all of my heart and wish nothing but unending joy and prosperity for. The song displays a love for live instrumentation and blues solos! It was a departure from anything I had tried at the time, but I can very fluidly work blues scales into my solos now. Thank you for that, song!
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- 1-05 The Submap Emissary
- Arranged and Performed by:
zylance - Source Track:
Sub-Map Shuffle - Composer:
Eveline Novakovic - System:
SNES
Artist's Note
When Wes first asked me to be part of this project, it had been a while since I had last played DKC3, so I chose the first track I remembered, "Sub-Map Shuffle." I envisioned my remix as an opening, a grand entrance to a grand Kong adventure, so I threw as many drum samples at the mix as my computer could handle, then added guitar. Done. No monkey samples this time, I promise!
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- 1-06 Purewater Pressure
- Arranged by:
WillRock - Source Track:
Stilt Village - Composer:
Eveline Novakovic - System:
SNES
Artist's Note
Had to beg Emu to let me take this one and he still wasn't convinced. He kept it tho, after I did a style he wanted. Ended up pretty cool, it's kinda a rock/ethnic/jazz fusion which turned out to work quite well. One of my more unique remixes.
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- 1-07 Bash the Bastards!
- Arranged and Performed by:
WillRock, Level 99 - Source Track:
Bonus Time! - Composer:
David Wise - System:
SNES
Artists' Notes
WillRock:
Oh, God, this track. I've made a hell of a lot of remixes in my spare time and the grand total hits over 80 remixes now (yeah, I got a LOT) and, by far, this remix is the hardest and biggest pain in the ass I've ever had the misfortune of making. The reason for this is because I ended up using Reaper as my DAW, which I'm not very good with, so I could use NI's Kontakt, and I just hit problem after problem, including but not limited to: Reaper going inexplicably out of time, tracks not playing sometimes, instruments not playing at certain points, instruments playing MIDI data I hadn't keyed in (I swear it's true) and the big issues - I lost the project file some time through making this, had to remake it again, as well as Reaper opening up one day without any Kontakt instances loaded for no reason, I had to reload everything. However, despite it being a pain for me, Stevo put in some AMAZING vocal parts, as well as recorded guitar, which really boosted this remix to AWESOME status. As good as this remix is and the effort put in from everyone involved, this track has been my nightmare, and hopefully you'll appreciate the blood that was spilled in the making of this remix.
Level 99:
WillRock shot me an instant message one day (I was shirtless at the time, though that has no relevance to this story except to make you think of me shirtless) praising me for my high-pitched voiceworks and acoustic guitar on tracks like "Twin Seeds Flyby." He asked me if I'd be interested in helping him with his bonus mix for DKC3 by adding some of my flavor to the track. I loved how different this track was from the normal WillRock stuff, and it grabbed hold of me so much that I added a LOT of voices on top the acoustic guitar. The lyrics in the track aren't any language that exists, but I was inspired by a number of African and Middle Eastern artists. I hate the song's title, though. One day, I will bash WillRock. That bastard.
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- 1-08 Funky's Joint
- Arranged and Performed by:
Brandon Strader - Source Track:
Hangin' at Funky's - Composer:
Eveline Novakovic - System:
SNES
Artist's Note
I errr... Hey, man, thanks for calling, but I'm a bit busy right now. (Hold on, man, it's just some douche.) Yeah, unless you know the password, I'll have to let you go -- wait, you know it? Oh sure, man. Hey, drop by any time and we'll let you try out Funky's Joint.™ It's made from fully organic bananas we've found locally. It gets its name from the only place in the world where you can find it. Rock on, bro. *hangs up*
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- 1-09 Unfinished Business
- Arranged and Performed by:
Matt Drouin - Source Track:
Swanky's Sideshow - Composer:
Eveline Novakovic - System:
SNES
Artist's Note
When Emunator grabbed me up for this project, I hadn't played DKC3 specifically, but I was a definitely a fan of the original, so I used that as my target to try to sculpt the vibe. This was my first time really playing around with scratching, but I had a ball with it. I really liked the way it matched with the bassline to really bring out that game show/minigame/"I must collect all of the gyrating fruit immediately" kinda feel. I had a good time with this one. I hope everyone has fun listening! =)
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- 1-10 Thrill of the Chase
- Arranged by:
Flexstyle - Source Track:
Hot Pursuit - Composer:
Eveline Novakovic - System:
SNES
Artist's Note
This is where it all started -- Wes asked me to do this track after a few other attempts by other artists had bombed. Little did either of us know that this would be the first of many tracks I did for this project, let alone all the other work I did! Turns out, we live about an hour away from each other, so not only was this song the start of my (heavily hands-on) involvement with the project, it was also the beginning of a beautiful friendship. *tears*
Erhem. *manly cough* I'd call this an intelligent, lowered-tempo dance track that (hopefully) conveys the sense of urgency apparent in the original source. It's not what I'd call trance, or house, or any other popular genre, really, so call it what you may.
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- 1-11 Epic Bananas
- Arranged by:
Sole Signal - Source Track:
Treetop Tumble - Composer:
Eveline Novakovic - System:
SNES
Artist's Note
I had always loved this source from the heavily underrated third game in the DKC series, with a just as underrated soundtrack. It's a fun dance/breaks take on the theme, with a big electro/orchestral section in the middle. Props to Nutritious for the song title.
When creating remixes, I rarely stick with one distinct genre all the way through. The melody leads itself very well to an electronic style, but I had to explore it in an orchestral sense as well. You don't often hear such contrasting styles mixed together, but it's something that I think is very fun to listen to. I was unhappy initially with the orchestral section, but, after several months of off-and-on development, I finally was able to build it to a point that I was happy with releasing. Hopefully, it's enjoyed as much as it was being created.
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- 1-12 Don't Drink the Water
- Arranged by:
Flexstyle - Source Track:
Enchanted Riverbank - Composer:
Eveline Novakovic - System:
SNES
Artist's Note
The name comes from advice given to me by various people at raves -- don't drink the water, it might be spiked (or "enchanted," if you will). As far as the mix goes, this is essentially the reaction to two years of wasted effort trying to coordinate several people in creating a mix that didn't happen. I got sick of waiting for stuff to happen and made something fun and cheesy instead, just to speed the project along. I don't think it sounds that bad. Best enjoyed with a big grin on your face!
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- 1-13 Banana Revolution (Live in Kongcert)
- Arranged by:
Jason Covenant - Performed by:
AkumajoBelmont - Source Track:
Cranky's Showdown - Composer:
Eveline Novakovic - System:
SNES
Director's Note
This track practically materialized out of nowhere. I initially recruited Jason to participate in this project based on his amazing performance in the One-Hour Compo competition hosted on ThaSauce, only really familiar with his one remix featured on Kong in Concert that had been produced over 7 years prior. I wasn't really sure what to expect from him based on that when he expressed interest in remixing this track, but, after he sent a polished work in-progress for this song, I was completely awestruck. Jason nailed that stadium pop-rock sound with some very delicate production magic that, when coupled with Robbie's anthemic vocal track, really feels larger than life.
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- 1-14 Permafrost
- Arranged by:
Draconiator, Flexstyle - Source Track:
Frosty Frolics - Composer:
Eveline Novakovic - System:
SNES
Artists' Notes
Draconiator:
Before I even sent this to Wes, it was an original (which I lost the FLP file for). I sent said original to Wes, and he suggested that I redo it into a remix for the album, which seemed like a good idea to me, so that is what I did. However, the first finished version of it, according to Wes, was still bonus mix quality, so sometime later he proposed that I work with Mike to get it up to album quality. I couldn't be happier with my decision.
Flexstyle:
When Draconiator first handed his mix to Wes, who then handed it to me, I knew there was a lot of work to be done on it -- but it definitely had promise. I asked if Drac would be okay with a collab, just to throw a couple coats of polish on his track and possibly get him in as an actual mixer, instead of just a bonus mixer. He agreed, and we got to work. To be honest, most of the arrangement is his work. I did some editing, such as adding the reversed piano bits and chopping up the arrangement to make it more listener-friendly, and I did some serious tweaking of synth patches and tempo and whatnot, but a lot more of this is Draconiator than me, musically. Where he fell short in mixing and general "remix sense," if that makes sense, I was able to step up. The result is this deep trance track, which both of us are very happy with.
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- 1-15 Kingfisher's Stream
- Arranged by:
halc, Mattias Häggström Gerdt - Source Track:
Cascade Capers - Composer:
Eveline Novakovic - System:
SNES
Artists' Notes
halc:
This was a fun track to make... a while back, Emu proposed the idea of a collab with Mattias on the SNES "Cascade Capers" theme. Obviously, I was obliged to take on this epic request and whipped up a short intro (which went untouched for months :P). Mattias finally sent me a slick little update about a week before the final deadline, which I expanded on and used as a basis for the rest of the track. I was happy to take the lead with this mix, but I must give uber-props to anosou for some killer additions and arrangement ideas -- I couldn't have pulled this track off without him (A++, would collab again, etc.)! We're both very proud of this mix, and we hope you all enjoy it! :3
This mix was lovingly conceived in Reason 5 and FL Studio 9 (The Best of Both Worlds!™)
Mattias:
Drew's a bag of sex. A bag of sex capable of doing some pretty amazing music. It was a pleasure and an honor to work with him!
P.S. Did you get the title pun yet?
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- 1-16 Deep Sea Lights
- Arranged by:
Theophany - Source Track:
Water World - Composer:
Eveline Novakovic - System:
SNES
Artist's Note
The initial concept for "Deep Sea Lights" in 2009 was to fuse the delicate sound of piano with a ferocious, Nero-inspired dubstep bass. Dubstep was new to me at the time, and I had never heard it on OCR or blended with intimate piano. Considering how far the genre has advanced since 2009, I may regret not going back to overhaul more dated aspects of the production -- especially the bass sound and strings -- but so it goes. If you can make it to 2:30, you may end up liking this for the arrangement, but, if not, I've created a more trip-hop inspired version of this track as a bonus mix. Regardless of how people feel about this track, I do hope "Water World" gets some more attention. It's an excellent tune that is vastly overshadowed by "Aquatic Ambiance."
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- 1-17 Exploration C
- Arranged by:
Monobrow - Performed by:
bustatunez - Source Track:
Cavern Caprice - Composer:
Eveline Novakovic - System:
SNES
Artist's Note
Monobrow:
Flutes provided by bustatunez (Will Roget, II). This song was inspired by "Cry of the Chasmal Critter Chain" by my friend Liz, which is one of my favorite ReMixes ever.
This ReMix is a take on "Cavern Caprice." It's one of my favorite songs from the original game. I always liked it because it had such a moody feel, a calming mania to it. Many thanks to Eveline (Fischer) Novakovic for the original composition of this, and all the other songs she made for DKC3.
Also special thanks to Protricity (Ari Asulin) for much appreciated feedback throughout the process of creating this.
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- 1-18 Shenanigans Bananigans
- Arranged by:
Archangel - Source Track:
Jungle Jitter - Composer:
Eveline Novakovic - System:
SNES
Artist's Note
This song was quite a challenge for me, since I've never written a cartoon-chase song before (or done a cartoon-chase remix, for that matter). The "Jungle Jitter" track was the only one still available when I checked the project thread. I suppose you could say that it was taunting me, so I claimed it.
The simplistic character of the source track allowed me to experiment and improvise quite a lot. I usually don't use much xylophone and marimba in my work (since they sound a little too wacky for my usual soundtrack-ish sound), so this was a chance to go wild with instruments I rarely use. That's always a plus.
Anyway, I've had a lot of fun remixing this track and I'm honored to be a part of the project team.
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- 1-19 Cliffside Clamber
- Arranged and Performed by:
Ergosonic - Source Track:
Rockface Rumble - Composer:
Eveline Novakovic - System:
SNES
Artist's Note
OK, so Wes recruited me to do this song, and I had never played DKC3 before, so I made him hang out with me and I finally got to play it! He wanted me to stylistically stay close to the source, and honestly, I think that's the best way I could have gone about doing this. I basically took the song and based my mix on how I felt a "modern" reinterpretation of the song might be, with my little spin on it, of course. I also have been listening to a lot of Latin music, hence it influencing my track. :)
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- 1-20 mojo gogo
- Arranged and Performed by:
prophetik - Source Track:
Jangle Bells - Composer:
Eveline Novakovic - System:
SNES
Artist's Note
a while back, wes invited me to take part in this project. i said that i'd be happy to fill in whatever tracks people weren't interested in taking, but pointed out that since i hadn't played the game i didn't want to take a track someone else had their heart set on doing. he contacted me again recently and asked me to take a look at "Jangle Bells." i listened to it once, sat on it for two months, and then carved a few hours out on a day off to do my take on it.
he specifically requested some "saxy goodness" on the track, so i knew i had to approach it from a jazzy standpoint. i didn't want to approach it from the standard jazz approach that i've recently been taking to tracks, though, so i sat there for a bit trying to decide what direction to take the track. i eventually settled on a goofy 60s style mixed with some big band elements. i used a ton of elastik, as well as some trilian, liquidinstrument's horn section library, and my trusty old salvation army tenor sax.
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