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- 2-01 K'ReMispheric Pressure
- Arranged by:
halc - Source Tracks:
Northern Kremisphere, Krematoa Koncerto - Composer:
Eveline Novakovic - System:
SNES
Artist's Note
I had the very first choice when it came to track selection for the project and immediately went for the map theme, which has always struck me as one of the more memorable themes from the game. The limited melodic content in these two tracks (which also share the same melody in different keys) provided for some interesting variations and was a lot of fun to remix. I hope you all enjoy it!
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- 2-02 Wonderfall
- Arranged by:
mv - Source Track:
Cascade Capers - Composer:
Eveline Novakovic - System:
SNES
Artist's Note
I'm not too familiar with Donkey Kong Country, it's one of those rare huge franchises that I somehow missed as a child, thus making this an interesting challenge, as I usually remix music I have a nostalgic connection with.
While listening to the soundtrack, I was immediately hooked with this track that had the perfect elements to make for a very fresh ambient/world remix, leaving much room for interpretation and additions. This is pretty much a classic "mv" remix, focusing on mood and setting with some sound design thrown in.
I am very glad to be back in action in the OC ReMix community after a mysterious 6-year-long hiatus. Hopefully, this will be a landmark for much more action on my end. This was a very rewarding experience and I'd like to thank Wes for inviting me, as well as the people who have commented on the WIP versions.
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- 2-03 Winter
- Arranged by:
GSlicer - Source Track:
Frosty Frolics - Composer:
Eveline Novakovic - System:
SNES
Artist's Note
winter is the season having the shortest days and the lowest in the nation the ensuing controversy focused international.
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- 2-04 Low Life
- Arranged by:
The Vagrance - Source Track:
Treetop Tumble - Composer:
Eveline Novakovic - System:
SNES
Artist's Note
Given that dubstep is kinda blowing up in my area, I've been experimenting with it, and it seemed like the most logical choice given the source's percussion-heavy melodically-like characteristics.
So I took the source, made it womp, and found an excuse to sample Mos Def, so, on that basis alone, I consider it a success.
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- 2-05 Blast Beatdown
- Arranged by:
tefnek, zircon - Source Track:
Nuts and Bolts - Composer:
Eveline Novakovic - System:
SNES
Artists' Notes
zircon:
Working with tefnek is just a huge treat. Nobody makes synths as brutal or drums as loud. For this source tune, I knew that a massive, dirty style would fit like a glove, and tefnek was just the man to put it into overdrive. Our collaboration was a simple back-and-forth; I started it off, then sent the project file to tefnek, who worked on it more and then sent it back. Though I laid the basic groundwork for the arrangement, breaks and production, tefnek really injected the whole thing with battery acid and 50ccs of raw adrenaline, handling basically the entire last third of the mix among other things. Prepare to be punched in the face by an 8000 pound gorilla.
tefnek:
Working on this remix was really exciting because of the moments where I would get the track back from zircon and go, "Wow! I would have never thought of that." This was a great song to work on because of the different directions the source would go, giving us a lot of freedom to do different things. My favorite part of the remix is what zircon did with the first drop, where the lower frequencies fade out and come back in full force. So intense!
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- 2-06 Intoxica
- Arranged by:
Radiowar - Source Track:
Pokey Pipes - Composer:
Eveline Novakovic - System:
SNES
Artist's Note
This is a remix of "Pokey Pipes." It is called "Intoxica," which I don't think is a word. Yes, I cribbed the strings from Moby. ):
The pipe levels were always some of the more interesting ones, each with some gas or substance that altered the gameplay in some way. "Pokey Pipes" had this really sort of disorienting, hazy quality to it that appealed to me. I tried to maintain that quality, while at the same time creating a really grimey and resonant sound. I wanted it to sound like the inside of a sewer.
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- 2-07 Water Warped
- Arranged by:
GSlicer, The Scarborough Joker - Source Track:
Water World - Composer:
Eveline Novakovic - System:
SNES
Artist's Note
GSlicer:
I like how the synth sounds like you're stabbing a little kitten slowly in the neck.
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- 2-08 Can't Boss Us Around (Robot Anarchists from Hell Mix)
- Arranged by:
HoboKa, Flexstyle - Source Track:
Boss Boogie - Composer:
Eveline Novakovic - System:
SNES
Artists' Notes
HoboKa:
Okay, so this is what... the 3 millionth revision of my remix of "Boss Boogie," this time with Flexstyle. The style is a hybrid of orchestral (original, I know) and Nine Inch Nails-ish electronica. I must say I'm sort of tired of the source tune and hope to the flaming Gods I don't have to touch it again.
Anyways, I'm pretty proud of the fact that I managed to survive the entire remixing process (and proud of Flexstyle's devotion too) and I hope that you guys enjoy it as much as I used to.
Flexstyle:
This was one of two remixes on this project that I was given to "repair," as it were. When I started on it, HoboKa seemed to be in a bit of despair, as his previous attempts at both remixing and collaboration on this track hadn't turned out as well as he wanted. That in mind, I set about the task with a devil-may-care sort of attitude; I specifically remember telling him at one point, "Meh, who cares what the judges think?" I then went and gave this a very gritty, rather Doom/Nine Inch Nails-esque reboot, which at least kept my interest. I cut down on some of the unnecessary length, and changed up several sounds, as well as adding that crushed beat. Well, turns out that this version had enough going for it to eventually pass the panel, and here we are! Looking back on the project, this is actually one of my favorite tracks now, simply because of its brutal outside-the-box-ness. Hopefully you can enjoy it as well!
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- 2-09 Krematoa Inferno
- Arranged by:
Mattias Häggström Gerdt - Source Track:
Mill Fever - Composer:
Eveline Novakovic - System:
SNES
Artist's Note
"Mill Fever" was always a terrific track; extremely catchy. After struggling with ways to tackle the music, I decided to create a scenario and try to narrate it musically. "During the volcanic eruption of Krematoa, Dixie and Kiddy find themselves trapped in an inferno at the mill." If that's not a good base for a chaotic dubstep track, I don't know what is! All made in Reason+Record and was pretty damn fun to put together. I hope you enjoy following Dixie and Kiddy's escape from the flames.
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- 2-10 Wrinkly's Nightcap
- Arranged and Performed by:
Doc Nano - Source Track:
Wrinkly 64 - Composer:
David Wise - System:
SNES
Artist's Note
For this mix, Wes asked me to write a sort of respite piece with the mood of a "good night's sleep while you save your game." I replaced some chords of the source tune with ones that are a little more romantic, changed the time signature and ended up with a Chopin-esque nocturne. You could think of this as the backdrop to the evening reminiscences of an old lady, er, gorilla, as she drifts off to sleep.
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- 2-11 The Mighty Junglol
- Arranged and Performed by:
Jason Covenant - Source Track:
Chase - Composer:
Eveline Novakovic - System:
SNES
Director's Note
Perhaps the strangest track on the entire album, Jason does a complete 180 on the source and recontextualizes it as a psychedelic ethnic-dance track that will definitely throw you for a loop. Jason wrote and recorded the intro spoken word part (and apparently improvised the monkey noises heard throughout the track), but then disappeared for months without ever submitting a completed WIP. I had originally scrapped this track from the tracklist entirely when out of nowhere, Jason came back with a finished arrangement that fit perfectly in with the adjacent psychedelic remixes I'd received from Ross Kmet and Theophany for "Crystal Chasm" and "Mama Bird." Jason's contribution ended up being a great transitional piece that fits surprisingly well with the album, despite being pretty far "out there" in terms of concept.
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- 2-12 X-Y-X-X, B-A-B-Y
- Arranged by:
Ross Kmet - Source Track:
Crystal Chasm - Composer:
Eveline Novakovic - System:
SNES
Artist's Note
This song wrote itself. I blacked out, and when I came to, this song was written. The source was so short, I think the shock of having to remix one 6/4 measure and two chords caused my brain to temporarily lose all control. You'll love it!
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- 2-13 Breaking the Crystal Key
- Arranged by:
Theophany - Source Track:
Mama Bird - Composer:
Eveline Novakovic - System:
SNES
Artist's Note
This was the first track I finished for DKC3, and my first real foray into breaks. I originally had no intention of doing anything breakcore, but I felt the ambient style of the intro couldn't maintain interest for the entire track. At the time, I had been watching breakcore tutorials on YouTube, listening to Venetian Snares and Squarepusher. I'm usually interested in fusing sounds and genres, so ferocious breaks seemed like the thing people would least expect after the more ethereal introduction. Feel free to check out the alternate mix of this track on the bonus disc. It's still experimental, but more chilled out and 2-step.
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- 2-14 Afterburn
- Arranged by:
Sole Signal - Source Track:
Rocket Run - Composer:
Eveline Novakovic - System:
SNES
Artist's Note
This track almost didn't get fully completed when I made the move to my new workstation, but I eventually got everything transferred over. The source is somewhat minimal and left a lot of room for interpretation. I went with a dnb/orchestral style that fit well with the tempo and the original's staccato synth throughout. Hope everyone enjoys.
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- 2-15 Bring the Noise
- Arranged by:
Blue Magic - Source Track:
Big Boss Blues - Composer:
Eveline Novakovic - System:
SNES
Artist's Note
This mix has been in the works for almost three years and it's finally finished! I must have redone this one about ten times. Now, I finally have something that I feel is true to the source tune and just as fun to listen to as it was making it. This mix was heavily influenced by PrototypeRaptor's work. I really dig his style and I thought it might work well in this mix.
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- 2-16 Friendships Through Dark and Light
- Arranged by:
Vampire Hunter Dan - Source Tracks:
Crazy Calypso, Crystal Chasm - Composers:
David Wise, Eveline Novakovic - System:
SNES
Artist's Note
Of all the DKC games, this one held a special place in my being, so having just finished it about a month prior to being "hired," I couldn't possibly refuse. "Crystal Chasm" provided great balance, as it's atypical for me to arrange anything even remotely happy or major key-ish. "Crazy Calypso" took a great deal of work to bring to its finishing point, but I was eventually pleased with the results, and hope all listeners will be, as well.
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- 2-17 Return to Kong, Bye-Bye Baddies!
- Arranged by:
Josh Whelchel - Source Tracks:
Baddies on Parade, Crazy Calypso, Pokey Pipes - Composers:
Eveline Novakovic, David Wise - System:
SNES
Artist's Note
I was approached and asked to provide an "upbeat" rendition of the credits theme to this wonderful installment of DKC - a task that would prove fairly difficult. The two big tasks were tackling a relatively simple and repetitive (read: not bad) source material and then presenting it in a way that was both upbeat but also captured the nostalgia and conclusion of a credits theme.
I approached this arrangement as if I were scoring an older man looking back in a photo album of all the enemies and locations in his favorite game, which, in this case, is DKC3. As he turns the pages, he begins to get a clearer memory and he starts to remember some of his favorite things, like the menu theme song ("C. Calypso"), some various background themes ("P. Pipes"), and things eventually pick up and he's entirely happy with what he remembers. It's not much unlike having a monochromatic photo sitting in front of you of someone you love, and slowly, as you remember them, color is added by the scents, melodies, and other senses that you captured with them. And that's it!
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- 2-18 'Til We Meet Again
- Arranged by:
DCT - Source Track:
Game Over - Composer:
Eveline Novakovic - System:
SNES
Artist's Note
As soon as I heard the "Game Over" tune, I instantly dug it. Since it was only 15 seconds long, I tried to be creative with it while still maintaining the feel that drew me to the original song to begin with. I had a lot of fun putting this together, and I hope everyone enjoys listening to it.
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